⚡ Ready for Unreal, Unity & Custom Engines under 5 minutes
Procedural terrain tools and environments built in Houdini. Real elevation data. Geologically-accurate. Production-ready outputs.
ScrollWe ingest real DEM elevation data SRTM, ASTER, Copernicus and turn GPS coordinates into production-ready Houdini heightfields.
Hydraulic, thermal, and wind erosion combined in a single pipeline. Sediment tracking. Animated over time. Geologically plausible results.
Art-directable instancing with biome logic, slope masking, altitude bands, and real-time engine export for Unreal and Unity.
Packaged Houdini Digital Assets that encapsulate our pipeline. Wedge-ready, well-documented, and designed for production teams.
LOD generation, texture atlas export, and Unreal Landscape-compatible heightmaps. From Houdini directly to your game engine.
Environment builds for film, TV, and interactive media. Scalable from hero assets to horizon-spanning world terrain.
Whether you need a custom terrain pipeline, a specific HDA tool, or a full environment build we'd love to hear about your project.