Building the
Terrain Pipeline

HouStudios is a procedural environment studio focused on terrain systems. We work at the intersection of real-world geospatial data and production-ready CG taking raw elevation datasets and turning them into hero environments for film, games, and interactive media.

Our workflow begins with the planet. We pull DEM data from public satellite surveys, or Opentopography and build automated pipelines that project, stitch, and sculpt that data into Houdini heightfields with centimetre-scale detail control.

We package everything we build into Houdini Digital Assets reusable, parameter-driven nodes that production teams can drop into their own pipelines. No black boxes. Fully documented. Wedge-ready.

If you're building a game world, a film environment, or a real-time application that needs convincing terrain we should talk.

See Our Work Browse Tools

Tech Stack

  • Houdini
  • Autodesk Maya
  • HLSL / VEX
  • Python (hou / maya.cmds)
  • Unreal Engine 5
  • Unreal PCG (Procedural Content Generation)
  • Unity URP / HDRP
  • Unity Shader Graph & VFX Graph
  • USD / Solaris
  • QGIS
  • Substance 3D Designer / Painter
  • Git / Plastic SCM

Specialisations

  • Real-World DEM
  • Biome Scatter
  • LOD Pipeline
  • HDA Development
  • Game-Ready Export
  • FX
  • Pyro & Destruction
  • Fluid Sims
  • Custom Shaders
  • Pipeline Automation

Contact

hello@houstudios.com

houstudios.com